![]() Make sure that any assets you use are located in this folder or else they won't be exported and won't load into the game. Make sure to only import assets into the plugin folder "M圜ar1 Content" : You can get going by opening the project using Unreal Engine 5.1 and importing your first assets. We created a project for you which includes a plugin with some tools to make things easier. To use your own assets in the game you have to import them into an Unreal Engine project and then export a package of your assets to have them loaded into the game. In the "data.json" search for the entries "id" and "selectedProfileId" and replace the existing letter combination for both with the new ID from the clipboard. Copy this letter combination to the clipboard. As a result, you will get a letter combination that you can use as an ID. To get an ID, open the following page: Uncheck "Hyphens" and click "Generate some GUIDs!". The first and most crucial step in the "data.json" is to assign a unique ID to the vehicle. Open the file "data.json" with a text editor (e.g. Give the copied folder a meaningful name (preferably the name of your vehicle) and open it. Select an existing player vehicle and make a copy of the corresponding folder and move it to the folder mentioned above. All mods that you create can be placed in DOCUMENTS/ViewApp/CityDriver/Vehicles/ so for example DOCUMENTS/ViewApp/CityDriver/Vehicles/NewVehicleABC/ You shouldn't modify files in this folder though as your changes may get overwritten by updates of the game. In the folder "CityDriver/Content/Paks/Vehicles" you will find both the player and AI vehicles. Open the CityDriver installation directory. In case you want gather and exchange knowledge with the developers and the rest of the community, feel free to join us on our Discord: Ĭopy an existing vehicleThe easiest way to create a new vehicle is first to copy an existing vehicle. Please note that we cannot provide explanations on programming with Lua or creating 3D models in this documentation, and therefore require this knowledge to create a mod for CityDriver. Please make sure that you are using Unreal Engine 5.1 to mod the current version of CityDriver. ![]() ![]() This software is required to load your own assets such as meshes, sounds and textures into the game in the correct file format unique to Unreal Engine. One of the most essential tools for modding CityDriver is the Unreal Engine. However, before we can get started, we must ensure we have the necessary tools. Welcome to the official modding documentation by ViewApp for CityDriver! In this documentation, we will show you how to create your own modding project for CityDriver and add it to the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |